Incredible Mag

Automotive Illustration

<p>When we think about rendering&comma; we often think about one of these two things&colon; Animated movies&comma; and architectural rendering&period; And that’s okay&comma; because those are probably the two most popular types of rendering in the world… but they are not the only ones&period;<&sol;p>&NewLine;<p>Rendering itself can be used for many different purposes&colon; For creating an architectural visualization of a building that hasn’t even been built yet&comma; for creating an image of how the interior of a house is going to look like&comma; or to even design animated characters that&comma; well&comma; aren’t alive or don’t really exist at all&period; However&comma; rendering can also be used in the automotive world&period;<&sol;p>&NewLine;<p>Today&comma; we’re going to talk about automotive illustration&comma; what it is&comma; what it’s focused on&comma; and how is rendering related to this type of illustrations just as much as it is used in architectural projects&period; Let’s begin&period;<&sol;p>&NewLine;<p><strong>What is automotive illustration<&sol;strong><&sol;p>&NewLine;<p>Before we talk about rendering in the automotive field&comma; let’s talk a bit about what is automotive illustration in the first place&period; You see&comma; much like it happens in architecture&comma; automotive designers need a way to visualize the brand-new car they are going to build&comma; just like architects need to see and visualize the building they’re going to create&period;<&sol;p>&NewLine;<p>Of course&comma; automotive illustration wasn’t always centered or done completely through rendering&comma; and it started with simple drawings&period; These drawings&comma; however&comma; were extremely detailed and would often explain what each part of the car was&comma; what it would do&comma; and the overall function of said part&period;<&sol;p>&NewLine;<p>These automotive drawings weren’t necessarily made with the purpose of being pretty and catching people’s eyes&comma; but rather as a way to accurately explain to others the different parts of the car&comma; how it was going to be built&comma; and basically figure out basically engineer factors that would go into the making of the automobile&period;<&sol;p>&NewLine;<p>Amusingly enough&comma; in the past before computer software and still today&comma; architects built physical massing study models and actual models of their designs&period; Automotive designers have long used clay models to design a vehicle&&num;8217&semi;s styling&comma; molding the clay into an aesthetically pleasing form&period; The advantage of clay modeling is actually something many software programs have tried to imitate&period;<&sol;p>&NewLine;<p>At the beginning&comma; these illustrations could be done with graffiti pencils and even colors to add some fun into the design&comma; however&comma; just like it happened in the architectural field&comma; the moment rendering computer programs appeared&semi; automotive designers needed to step up their work and give their audience something else&comma; and that’s when automotive illustration as we know it today actually started&period;<&sol;p>&NewLine;<p>That being said&comma; automotive illustration refers to the process of creating computer made images that accurately represent the car that’s going to be built up&period; These images&comma; of course&comma; are often hyper realistic visualizations made with very complex software&period;<&sol;p>&NewLine;<p>The main point of automotive visualization&comma; just like architectural visualization&comma; is to represent and bring to life the idea of the designer so everyone &lpar;including their team&comma; public&comma; and even the designer themselves&rpar; could see how the car is going to look like once it has been assembled&period;<&sol;p>&NewLine;<p>However&comma; we must say that automotive illustration has another goal in mind that regular architectural visualization usually doesn’t&period; You see&comma; meanwhile these two things have a pretty similar history&semi; automotive illustration is much more than just creating a pretty&comma; realistic image&comma; is about functionality as well&period;<&sol;p>&NewLine;<p><strong>Automotive illustration&colon; What is it used for&quest;<&sol;strong><&sol;p>&NewLine;<p>As you might have already surmised&comma; automotive illustrations&comma; just like architectural visualizations&comma; have a goal in common&comma; which is to show the general public how an object that hasn’t been built yet will look like when it is done&period;<&sol;p>&NewLine;<p>The thing is&comma; architectural visualization focuses on houses&comma; buildings&comma; rooms and offices&comma; meaning places that people just have to see superficially and aren’t really interested in what materials are they built with&period; But when it comes to cars&comma; people DO care about these particular factors&comma; which brings us to our second point&period;<&sol;p>&NewLine;<p>Automotive illustration doesn’t just focus on illustrating a fancy brand-new car&comma; but in illustrating each part of the car as well&period; These parts could be anything from the car’s engine&comma; the drive train&comma; the body options&comma; literally anything that allows the public to understand and see the little details that go behind such a complex machine&period;<&sol;p>&NewLine;<p>And you might be wondering why does that happen&quest; Well&comma; because a vehicle is so much more than just the fancy exterior&period; Yes&comma; you might buy a car because it looks nice&comma; but what is inside the car&comma; and the engine that powers it is just as important as the exterior&excl;<&sol;p>&NewLine;<p>That’s why automotive illustration can’t just visualize and illustrate the exterior of the car from different angles and call it a day&comma; but they have to illustrate the engine and go deep into the details that compose it&comma; they have to detail the interior and the important factors the client should see… It’s a very complex&comma; important process that designers have to do&period;<&sol;p>&NewLine;<p>In short&comma; automotive illustration has two main goals in mind&colon; One&comma; to catch people’s attention and draw their eyes directly into the car&comma; make them interested in what’s happening in front of them&semi; and two&comma; illustrating the little details that go behind the machinery and engines that power up the car&period;<&sol;p>&NewLine;<p><strong>Automotive illustration and rendering<&sol;strong><&sol;p>&NewLine;<p>Luckily for automotive designers&comma; they don’t have to draw these things by hand anymore&period; Now that computer rendering exists&comma; designers can simply use computer programs and special software to bring these ideas to life and visualize them as accurate as humanly possible&period;<&sol;p>&NewLine;<p>Thanks to computer rendering&comma; people are able to construct images from scratch and use these programs to go deep into every little detail&comma; managing to come up with an original&comma; three-dimensional&comma; realistic image that can be used for many different purposes&period;<&sol;p>&NewLine;<p>Basically&comma; computers have transformed the way people illustrate cars and their different parts&comma; and have made this particular job significantly easier for everyone involved&period; Now&comma; not only the public can see realistic images of the car they might be interested in&comma; but designers&comma; engineers and the whole team involved in the creation process will also be able to actually see their work realistically before it is actually built&comma; and make any necessary changes in a much faster and efficient way than ever before&period;<&sol;p>&NewLine;<p><em>Russell Thomas is the Founder and Creative Director at <&sol;em><em>3DAllusions Studio<&sol;em><em> a subsidiary of 3DAllusions LLC which includes sites such as <&sol;em>3DAllusions<em> and <&sol;em>MrMaterials<em> which are resources for the CG artist&comma; helping them hone their craft&period;<&sol;em><&sol;p>&NewLine;

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